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Projects

Why we build and ship our own apps

Phone showing social and app icons

We build websites, campaigns, shoots, and software for people who need them. We also build and publish our own apps. That is intentional.

We stay close to the whole launch

When you only mock up someone else's product, it is easy to underestimate store review, onboarding, crash reports, and the hundred small fixes after release.

Shipping our own apps means we live in app stores, update cycles, and user feedback the same way people who ship a product do.

We test ideas in public

Some concepts are easier to validate as a small tool than as a giant custom build. An in-house app can answer: do people understand the core action? Does performance hold on mid-range phones?

What we learn shows up in the work we do for others: clearer scoping, better performance habits, sharper UX.

Our four public apps

Each has its own page with accurate details. Two are everyday tools; two are games.

Utility apps

  • SpotPin: save real-world pins with maps, photos, and reminders
  • Subledger: track subscriptions, bills, and expenses with reminders, without connecting your bank

Games

  • Logoly: logo and brand quiz game with daily challenges
  • DodgeMaxxer: dodge traffic and obstacles across lanes and difficulty tiers

We describe features on those pages, not here, so this post stays honest if a product changes.

Not a pitch to copy us

You do not need your own app portfolio to run a business. A lot of people just need one great site or campaign, not a suite of tools.

We build ours because it fits how we work and what we like to explore. If you need a partner who has shipped, not just slid decks, that is the point.

See our work or say hello. For a full list of our SaaS, websites, apps, and games, read what we have built.