Privacy Policy: Before the Gust

Effective date: October 11, 2026

Last updated: November 7, 2026

This Privacy Policy explains what information the game Before the Gust (the "Game") collects, why, how it is used and shared, and the choices and rights you have. It is written in plain English. Asetral ("we", "us", "our") makes and publishes the Game.

This policy covers the Game only. Our marketing website has its own policy at https://asetral.com/privacy, and our other apps have their own documents on https://asetral.com/app-policies.

This policy is published at https://asetral.com/app-policies/before-the-gust/privacy. The Terms of Use for the Game are at https://asetral.com/app-policies/before-the-gust/terms. You can also open both from the Game's settings.

Summary

Version of the Game Ads Analytics and crash reports Account Does the Game send your data anywhere?
Android app (Google Play) Yes (Google AdMob) Yes (Google Firebase), can be switched off in settings Optional (email and password, or Google) Yes, as described in section 4
Desktop app (Windows, macOS, Linux) No No No No
Web version (browser, installable web app, game websites) No ads from us (a game website may show its own, see section 8) Only if you opt in Optional (email and password, or Google) Only if you sign in or opt in, as described in section 4

1. Who we are (the data controller)

Asetral is an independent studio working across software, digital marketing and media production.

For the purposes of data protection law, including the EU and UK General Data Protection Regulation ("GDPR") where it applies and the Turkish Personal Data Protection Law No. 6698 ("KVKK"), Asetral is the data controller for the personal data processed through the Game, as described in this policy.

We have not appointed a representative in the EU or UK.

2. Scope

This policy applies to every version of the Game:

The Game is not yet available on every platform listed. This policy applies to whichever versions you use. Stores and game websites are run by other companies, which have their own privacy policies (see section 8).

3. Data that stays on your device (all versions)

The Game saves the following only on your device. We cannot see it and it is not sent to us:

Where it is stored:

Android device backup: if you have turned on Android's own device backup, Android may back up some of the app's settings to your Google account and restore them when you reinstall. Game progress, achievements, coins, hearts and the power-up inventory are excluded from this backup (on every supported Android version). Android's backup is provided by Google under its own terms, and you control it in your phone's settings.

How to clear local data:

4. Data collected by the Android app

The Android app uses services from Google to show ads, understand how the Game is played, find crashes, protect our backend and, if you choose, sign you in and sync your progress. When you use the Android app, the information below is sent over encrypted (HTTPS/TLS) connections to Google, which processes it for us.

4.1 Gameplay analytics (Google Analytics for Firebase)

What: events about how the Game is played, with the details listed here:

Event When Details sent with it
level_start a level starts level number and ID, whether it is a replay, total number of levels
level_complete you clear a level level number and ID, attempts, replay flag, total levels, attempt duration in seconds, braces placed, pieces cut
level_fail an attempt fails the same as above plus the reason (for example "tilt", "fell" or "wrong_zone")
level_quit you leave a level mid-attempt the same as above plus the phase you were in (build, cut or simulate)
hint_shown a hint or coach card is shown level number and ID, type and key of the hint
level_feedback you tap thumbs up or thumbs down on a result screen level number and ID, win or lose, your vote (up or down), attempts
rewarded_ad_completed you finish watching an optional rewarded ad reward type
daily_clear you clear the daily puzzle level number and ID, streak
achievement_unlock you unlock achievements how many and which achievement IDs
share_daily you tap share on a daily result level number, streak, share method
track_complete you finish a campaign or season (for example the main campaign) track ID, level number
account_sign_in you sign in or register method only (email, Google or register), never your email address

Google Analytics for Firebase also automatically collects standard information such as first open, sessions, screens viewed and engagement time, together with the app version, device model, operating-system version, language, approximate country or region (derived from your IP address), an app-instance identifier and, where available, your device's advertising ID.

These events are not linked to your account: the Game does not send your account ID, email address or name to Analytics.

Why: to see which levels are too hard, too easy or unpopular, and to improve the Game.

Your control: the switch Share anonymous usage and crash data in the Game's settings turns Analytics and crash reports (section 4.2) off. While it is off, the app does not collect or send them.

Web version: Analytics is off until you turn on Share anonymous usage data in the settings. It is off by default everywhere, and turning it off again stops collection. The web version has no crash reports, and the desktop app never sends Analytics.

4.2 Crash reports (Firebase Crashlytics)

What: when the app crashes or hits certain errors (for example a failed cloud-save sync), a report is sent containing technical details such as the stack trace, time of the crash, app version and build type, device model, operating-system version, available memory and disk space, whether the device is rooted, and installation identifiers created by Firebase. If you are signed in and the usage and crash data switch is on, the report also contains your account ID (a random string, not your email address).

Why: to find and fix bugs.

4.3 Advertising (Google AdMob and Google User Messaging Platform)

The Android app shows ads served by Google AdMob:

What: Google's Mobile Ads SDK automatically collects your IP address (which can be used to estimate your general location), interactions with the app and the ads (such as app launches, taps and video views), diagnostic and performance information, and device identifiers such as the Android advertising ID and app set ID. On supported Android versions, Google may also use Android's Privacy Sandbox advertising features (Topics and Attribution), which you can manage in your phone's settings.

Consent: in the European Economic Area, the UK and Switzerland, the app uses Google's User Messaging Platform to ask for your choices about how your data is used for ads. Ads can be personalised (based on your interests) or non-personalised (based on context, such as the app itself), depending on your choices and on where you live.

Why: ads pay for the free Game. Google uses this data to show ads, measure them, limit how often you see them and prevent ad fraud.

Note: under Google's terms, Google and its advertising partners may also use this data for their own purposes, as described at https://policies.google.com/technologies/partner-sites.

4.4 Optional account and cloud save (Firebase Authentication and Cloud Firestore)

Signing in is optional. Without an account, the whole Game works and your progress stays on your phone.

If you choose to create an account or sign in:

Why: to let you keep and restore your progress across devices and reinstalls.

4.5 App and device integrity (Firebase App Check with Google Play Integrity)

What: the app asks Google Play Integrity to confirm that requests come from a genuine copy of the app on a genuine device, and receives a short-lived token that is sent with requests to our Firebase services.

Why: to protect our backend and your cloud save from abuse and fake traffic.

4.6 Permissions

The Android app asks for no permissions that show a prompt. It uses:

The app does not use your location (GPS), camera, microphone, contacts, photos or files, except a file that you yourself choose when exporting or importing progress (section 5).

5. Features you control (all versions)

6. What we do NOT collect

7. How and why we use data, and our legal bases

Purpose Data Legal basis under GDPR Legal basis under KVKK
Provide your account and cloud save account data, cloud save performance of a contract (Art. 6(1)(b)) necessary for the performance of a contract (Art. 5(2)(c))
Improve the Game and balance levels analytics events consent in the EEA, UK and Switzerland; elsewhere legitimate interests (Art. 6(1)(f)) in understanding and improving the Game; you can object at any time by switching off "Share anonymous usage and crash data" in settings legitimate interests (Art. 5(2)(f))
Find and fix crashes crash reports consent in the EEA, UK and Switzerland; elsewhere legitimate interests in keeping the Game working legitimate interests
Show ads to fund the free Game advertising data consent (Art. 6(1)(a)) for personalised ads and for storing or accessing information on your device where the law requires it; legitimate interests for non-personalised ads, frequency capping and fraud prevention explicit consent where required; otherwise legitimate interests
Protect the backend from abuse App Check / Play Integrity data, sign-in security logs legitimate interests in security legitimate interests
Answer your messages and requests your email and message legitimate interests, or steps you ask for before a contract legitimate interests; necessary to establish, use or protect a right
Meet legal obligations any of the above, as needed legal obligation (Art. 6(1)(c)) legal obligation (Art. 5(2)(ç))

Note on analytics and crash reports: in the EEA, the UK and Switzerland, the Android app does not start analytics or crash reports until you have answered Google's consent form, and uses them only if you agree. Elsewhere they start on, and in both cases the switch Share anonymous usage and crash data turns them off at any time. Where the law requires consent for storing or reading information on your device, we rely on your consent (GDPR Art. 6(1)(a)); otherwise on legitimate interests (Art. 6(1)(f)).

We do not use your data for automated decisions that have legal or similarly significant effects on you. We do not use it to build profiles of you, except the ad personalisation done by Google if you allow it.

8. Who receives data (service providers and platforms)

We share data only with the providers below, and only as described in this policy.

Service providers that process data for the Android app:

Stores and game websites: we may distribute the Game through the platforms below. When you download or play there, the platform collects data under its own privacy policy, as an independent controller. This may include your account on that platform, downloads and purchases, and, on game websites, its own ads, cookies and analytics. We do not control this and it is not covered by this policy:

If you play the web version on a site that we run ourselves, our hosting provider processes standard technical request data (such as IP address, browser type and the files requested) to deliver the site and keep it secure.

Others: we may disclose information if required by law or by a valid request from public authorities, to protect our rights, users or the public, or as part of a merger, acquisition or sale of assets (in which case this policy will continue to apply to your data).

We do not sell your personal information for money. See section 13 for California.

9. International transfers

Google processes data on global infrastructure, including in the United States; Firebase Authentication runs only in US data centres. We are based in Turkey. This means your data may be processed outside your country.

10. How long we keep data

Data How long
Data on your device (all versions) Until you delete it (section 3)
Account (Firebase Authentication) Until you delete your account or ask us to delete it. Google then removes it from live and backup systems within 180 days. Google keeps sign-in IP address logs for a few weeks. We do not delete inactive accounts automatically.
Cloud save (Cloud Firestore) Until you delete your account or ask us to delete it
Crash reports (Crashlytics) 90 days, after which Google starts removing them
Analytics events (Google Analytics for Firebase) Event-level data is kept for the retention period set in our Google Analytics settings, which is never longer than 14 months. Aggregated reports that do not identify you may be kept longer
App Check tokens Valid for no more than 7 days and not stored by us
Advertising data (AdMob) Kept by Google under its retention policy: https://policies.google.com/technologies/retention
Emails to us As long as needed to deal with your request and keep a reasonable record of it, and for no longer than 2 years after our last reply, unless the law requires longer

11. Deleting your account and data

12. Your choices

13. Your rights

You can contact contact@asetral.com at any time to exercise the rights below. We may need to confirm your identity first, for example by asking you to write from the email address on your account. We will not treat you differently for exercising your rights.

Portability and copies: to get a copy of your game progress, use Export progress in the app (More options on the web). It saves a JSON file where you choose. For anything else we hold about you (account data, cloud save), email us and we will send it in a common electronic format.

EEA and UK (GDPR / UK GDPR): you can ask for access to your data, correction, deletion, restriction of processing, data portability, and you can object to processing based on legitimate interests. Where we rely on consent, you can withdraw it at any time. Withdrawing does not affect processing that already happened. You can also complain to your local data protection authority (EEA list: https://edpb.europa.eu/about-edpb/about-edpb/members_en; UK: the Information Commissioner's Office, https://ico.org.uk/make-a-complaint/).

Turkey (KVKK, Article 11): you can ask whether your personal data is processed and get information about it; learn the purpose of processing and whether it is used for that purpose; know the third parties in Turkey or abroad to whom it is transferred; ask for correction of incomplete or inaccurate data; ask for deletion or destruction; ask that third parties who received the data be told about such correction or deletion; object to a result against you that comes only from automated analysis; and claim compensation for damage caused by unlawful processing. Send your application to contact@asetral.com. We will answer within 30 days, free of charge unless the law allows a fee. If you are not satisfied, you can complain to the Personal Data Protection Board (Kişisel Verileri Koruma Kurulu, https://www.kvkk.gov.tr/). A Turkish version of this notice is available on request at contact@asetral.com.

Brazil (LGPD): where the Brazilian General Data Protection Law applies, Asetral is the controller, and you may ask us to confirm that we process your data, to access, correct, anonymise, block or delete it, to port it, to know who it is shared with, to withdraw consent, and to review decisions made only by automated means (Art. 18). Our legal bases are those in section 7 (consent, performance of a contract, legitimate interests, legal obligation). Contact for privacy matters: contact@asetral.com. You may also complain to the National Data Protection Authority (ANPD), https://www.gov.br/anpd.

California (CCPA as amended by the CPRA) and other US states with similar laws: you have the right to know what personal information we collect, use and disclose, and to access, correct and delete it, and not to be discriminated against for using these rights. The categories we collect are described in sections 4 and 5: identifiers (account ID, email address, device and advertising identifiers, IP address), internet and app activity (gameplay events, ad interactions), approximate geolocation derived from IP address (by Google, for analytics and ads), and, if you sign in with Google, your name. We collect them from you and your device for the purposes in section 7, and we disclose them to the service providers in section 8.

14. Children

The Game contains no violence, bad language, chat or purchases, but the Android app, which has ads and optional accounts, is intended for people aged 13 and over.

15. Security

Data saved on your device (and any exported progress file) is not encrypted by the Game. Anyone with access to your device or file can read it. No method of transmission or storage is completely secure, so we cannot guarantee absolute security. If we become aware of a data breach that affects you, we will notify you and the authorities where the law requires.

16. Cookies, local storage and similar technologies (web)

The web version of the Game does not use cookies and does not load analytics or advertising scripts. It uses:

Game websites that embed the Game (for example CrazyGames or Poki) may set their own cookies and show their own consent banners. That is covered by their policies, not this one.

17. Changes to this policy

We may update this policy when the Game or the law changes. We will change the "Last updated" date at the top. For important changes, for example a new type of data collection, we will also tell you in the Game or on the store page before the change applies, and ask for your consent where the law requires.

18. Contact

Questions, requests or complaints about privacy:

Asetral, Turkey.